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May 11, 2024Proceedings of the ACM on Computer Graphics and Interactive Techniques3 citationsOpen Access

Learning Crowd Motion Dynamics with Crowds

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BTB. TalukdarYZYunhao ZhangTWTomer Weiss

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Abstract

Reinforcement Learning (RL) has become a popular framework for learning desired behaviors for computational agents in graphics and games. In a multi-agent crowd, one major goal is for agents to avoid collisions while navigating in a dynamic environment. Another goal is to simulate natural-looking crowds, which is difficult to define due to the ambiguity as to what is a natural crowd motion. We introduce a novel methodology for simulating crowds, which learns most-preferred crowd simulation behaviors from crowd-sourced votes via Bayesian optimization. Our method uses deep reinforcement learning for simulating crowds, where crowdsourcing is used to select policy hyper-parameters. Training agents with such parameters results in a crowd simulation that is preferred to users. We demonstrate our method's robustness in multiple scenarios and metrics, where we show it is superior compared to alternate policies and prior work.

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Talukdar et al. (2024) studied this question.

synapsesocial.com/papers/68e6a89ab6db64358762bdfehttps://doi.org/10.1145/3651302
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