Purpose: The aim of the study was to explore how health personnel experience use of video bikes and VR (Virtual Reality) in nursing homes. Methodology: The study had an explorative design with a qualitative approach. Results: Nine individual interviews were conducted with health personnel. Analysis of the data yielded four categories: 1. the activity promoted engagement and well-being; 2. the activity promoted a sense of community; 3. the activity contributed to person-centred practice by being proactive and adaptive to the resident's preferences and needs; 4. the activity was promoted and hindered by several factors. Conclusion: This study illuminates that activity with video bikes and VR promoted moments of engagement, and a sense of well-being and community between the nursing home resident and the staff member. It seems reasonable to assert that the activity resembles person-centred processes and yielded person-centred outcomes. However, it is essential to have the right personnel in place and effectively allocate responsibilities.
No takes yet. Share an insight, caveat, or question.
Johansen et al. (2024) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: