This article provides a rationale for exploring the use of tablet-based assessment of children between the ages of 3 years and 5 years. The purpose of the study was to gain insights from young children's digital test-taking performances and experiences to inform the digitalisation of developmental tests. A mixed method design was followed to collect both qualitative and quantitative data. Animated tablet-based items following a storyline were field-tested on a sample of 60 South African children. Results support the viability of a story-linked, tablet-based gamification approach for assessing children 5 years and under, and emphasise the need for documented strategies and item examples to guide innovative developmental assessment. Digital items showed a degree of responsiveness to various factors, suggesting a potential influence on test taking performance which contributes to the necessity of re-imagining item and test development in the digital age. This study departed from the conventional path of following the predictable and conservative approach of test development taken so far of merely adapting existing measures to a digital format. By empirically assessing the efficacy of newly developed items designed specifically for a digital format, this article addressed the intersection of technology and psychological assessment of the preschool child in a South African context.
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Marais et al. (2024) studied this question.
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