The active involvement of the population in health initiatives is crucial to combating Covid-19, especially in vulnerable urban communities. In these areas, the absence of detailed geographic data is a challenge for effective spatial interventions. This study proposes a solution that implements a gamification design model to support participation in disease combat initiatives through participatory mapping and crowdsourcing approaches. The UTAUT was employed to identify conditions influencing the solution's acceptance. A study involving 20 young individuals from a suburban community in Brazil demonstrated that "effort expectancy" and "social influence" significantly impact the behavioral intention to use the platform.
No takes yet. Share an insight, caveat, or question.
Arouca et al. (2024) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: