Background: Android game creation dominates the mobile gaming market, which has proliferated. Professionals and hobbyists have been drawn here. In addition, edutainment, which combines education and enjoyment, is changing the learning environment. Strategy and simulation games may teach. Objective: To learn Android game programming, this article implements a simple game. It also examines the history, present, and future of edutainment. Methods: A two-pronged approach is used in the study. A detailed literature review was undertaken from papers, books, and other relevant materials, followed by a thematic analysis to identify edutainment topics. Second, for efficiency, the study examines Android game development using Android Studio, including Kotlin and Android SDK. Results: Android Studio's Kotlin and HTML game shows how user-friendly and engaging it is. With children's migration to digital media, the literature review of edutainment emphasises its growing relevance. Economic and historical concepts are taught via strategy and simulation games. Conclusion: Kotlin and Android Studio are promising tools for developing intuitive and exciting games. Additionally, education uses games' entertainment appeal to provide relevant learning experiences.
No takes yet. Share an insight, caveat, or question.
Ahmed et al. (2024) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: