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March 21, 2024Games for Health Journal

Comparison of Nonimmersive Virtual Reality and Task-Oriented Circuit Training on Gait, Balance and Cognition Among Elderly Population: A Single-Blind Randomized Control Trial

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Authors

MGMisbah GhousRiphah International UniversityQMQudsia MasoodRiphah International UniversityAMArshad Nawaz Malik

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Cite This Study

Ghous et al. (2024) studied this question.

synapsesocial.com/papers/68e7307cb6db6435876a9714https://doi.org/10.1089/g4h.2022.0205
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Also Consider

Synapse has enriched 4 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Effects of Exergames on Balance, Functional Mobility, and Quality of Life of Geriatrics Versus Home Exercise Programme: Randomized Controlled Study2015 · 95 citations
  2. 2Effectiveness of Circuit‐Based Exercises on Gait Speed, Balance, and Functional Mobility in People Affected by Stroke: A Meta‐Analysis2017 · 40 citations
  3. 3Exergaming for balance training of elderly: state of the art and future developments2013 · 269 citations
  4. 4Effect of Adding Proprioceptive Exercise to Balance Training in Older Adults with Diabetes: A Systematic Review2019 · 24 citations