BackgroundHemophilic arthropathy is caused by recurrent intra-articular bleeding, most commonly in the knee joints. Physically, this arthropathy is disabling and inhibits affected persons' physical activity levels and functionality.ObjectiveThis study intended to examine the effect of a physical rehabilitation program incorporating Kinect-based virtual reality (KBVR) on gait characteristics, functional ability, and physical activity level in adolescents diagnosed with hemophilic knee arthropathy (HKA)Materials and methodsIn a randomized clinical trial, 56 boys, aged 10–14 years, with moderate HKA, were randomly allocated into two groups. The control group (n = 28) received conventional physical therapy (CPT), while the KBVR group (n = 52) received a 30-min KVG-VR-based exercise program in addition to the CPT. Training was conducted three times/week for 12 weeks. Gait characteristics (step length, cadence, velocity, peak knee extension moment during stance, and knee flexion amplitude during swing) were assessed using a three-dimension gait analysis system, functional ability was assessed through the 6-min walk test, and physical activity level were assessed by the Adolescents' Physical Activity Questionnaire pre- and pos-treatment.ResultsThe KBVR group achieved more favorable changes in the gait characteristics [step length (P = 0.015), cadence (P = 0.004), velocity (P = 0.024), peak knee extension moment during stance (P = 0.018), and Knee flexion amplitude during swing (P = 0.032)], functional capacity (P = 0.002), and physical activity levels (P = 0.007) compared to the control group.ConclusionThe use of KBVR exercises within a rehabilitation program is a potentially effective therapeutic option for the total care of adolescents with HKA.
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Azab et al. (2024) studied this question.
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