We find it difficult to remember the artifacts we viewed after visiting the museum. In this paper, we propose a guidance system for museums that aims to make the ar-tifacts more memorable to visitors. This is achieved through the implementation of Mandala Bingo, a game inspired by bingo. The system targets the National Museum of Ethnology (a.k.a. Minpaku) and incorporates gamification into the Minpaku Guide. The objective is to enable users to appreciate the artifacts based on their unique perspectives, making the artifacts more memorable. The evaluation results indicated that visitors became more conscious of the connections between the features of the artifacts. However, one participant mentioned that he became too focused on searching for the artifacts to be used in Bingo. An important future task is to conduct long-term experiments to measure the retention of memories.
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Nishimoto et al. (2024) studied this question.
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