The demand for remote sports coaching is on the rise due to geographical constraints and busy schedules faced by coaches and athletes. Traditional methods of remote coaching rely on 2D video formats, which limit spatial information and interactive engagement. In this extended abstract, we introduce our technical demonstration of Augmented Coach, an immersive remote sports training tool that leverages virtual reality technologies to address these limitations and enhance the coaching experience. Our demo uses Azure Kinect cameras and Meta Quest VR headsets to host a simulated athlete-coach interaction over volumetric captures of athletic performance. This is a companion demo to the IEEE VR 2024 Conference paper: "Augmented Coach: Volumetric Motion Annotation and Visualization for Immersive Sports Coaching."
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Wen et al. (2024) studied this question.
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