Los puntos clave no están disponibles para este artículo en este momento.
This article examines the choices between sitting and standing in virtual reality (VR) experiences, addressing conflicts, challenges, and opportunities. It explores issues such as the risk of motion sickness in stationary users and virtual rotations, the formation of mental models, consistent authoring, affordances, and the integration of embodied interfaces for enhanced interactions. Furthermore, it delves into the significance of multisensory integration and the impact of postural mismatches on immersion and acceptance in VR. Ultimately, the article underscores the importance of aligning postural choices and embodied interfaces with the goals of VR applications, be it for entertainment or simulation, to enhance user experiences.
Building similarity graph...
Analyzing shared references across papers
Loading...
Daniel Zielasko
IT University of Copenhagen
Bernhard E. Riecke
Simon Fraser University
IEEE Computer Graphics and Applications
Simon Fraser University
Universität Trier
Building similarity graph...
Analyzing shared references across papers
Loading...
Zielasko et al. (Fri,) studied this question.
synapsesocial.com/papers/68e761d0b6db6435876d804d — DOI: https://doi.org/10.1109/mcg.2024.3352349
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: