This paper introduces the video art creation and acquisition system based on AIGC. This paper first describes the development of image, image art creation and collection system of characteristic indicators, as well as image evaluation standards. Secondly, a complete image collection system is designed by combining this method with image creative collection. This paper introduces how to call SWF file conveniently and effectively, and focuses on the design ideas of exposure, focusing, metering, depth of field and virtual studio, and applies them to actual shooting. Through the research of 3D modeling technology, Flash animation technology and interactive technology, the paper makes an in-depth study of Unity3D virtual simulation technology. This paper analyzes the operation mode of AIGC video art creation and collection system, such as election and inverted index. When the original BoF model is improved by this method, only additional Hamming embeddings can be added to obtain the best performance, but the performance improvement is relatively small after reordering and weak geometry testing are added. Experiments show that the Mig parameter of the interactive virtual camera system proposed in this paper is about 20% higher than that of the conventional virtual camera system, which shows the practicability of the system.
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Yin et al. (2024) studied this question.
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