The devastating impacts of triggering earth system tipping points are unfolding, not only in physical and infrastructural losses and damages, but also in increasing eco-anxiety and trauma. Here we present and discuss “The Long Game”, i.e. a concept of gamifying education for triggering action at scale and self- efficacy as well as facilitating active engagements in real-world socio-ecological projects through collaborations with transformation actors. The Long Game can serve as a pedagogical entry point for hosting and fostering unlearning and double loop learning processes in the education system. This in turn can trigger self-reinforcing positive social tipping across wider socio-behavioral, economic, technological and political domains for rapid mitigation of earth system tipping points as well as for healing eco-anxiety and trauma.
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Bhowmik et al. (2024) studied this question.
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