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October 17, 2025Frontiers in Virtual Reality4 citationsOpen Access

Gamified virtual exercise as a strategic management tool to foster inclusivity in women’s wellbeing and sports tourism

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HFHossein FaridniyaRGR. Thomas George

Key Points

  • Gamified virtual reality exercise significantly improved body image flexibility and social interaction in participants.
  • The intervention demonstrated a moderate reduction in BMI among women categorized as having class I or II obesity.
  • Participants engaged in gamified VR sessions showed more favorable outcomes than the control group in a standard gym setting.
  • These results highlight gamified VR's potential to foster inclusivity and enhance community wellness initiatives in sports tourism.

Abstract

Introduction This study aimed to evaluate the effectiveness of gamified virtual reality (VR) exercise as a strategic intervention to enhance body image perception and social interaction among overweight women with clinically diagnosed social anxiety, and further to explore the potential of VR-based physical activity in promoting inclusivity and well-being within the context of sports tourism and experiential wellness. Methods A quasi-experimental pretest–posttest design was employed with 128 women aged 20–40 who were categorized as having class I or II obesity (BMI 30–40). Participants were randomly assigned to either a 12‐session gamified VR exercise program delivered across 4 weeks (three sessions per week) or a standard gym-based exercise group of equal duration and intensity. Validated self-report instruments were administered before and after the intervention, and analysis of covariance (ANCOVA) was conducted to examine between‐group differences while controlling for baseline scores. Results Results indicated that the VR intervention group showed significantly greater improvements in body image flexibility (F = 51.30, p 0.001, η 2 = 0.286) and social interaction (F = 46.24, p 0.001, η 2 = 0.266) compared with the control group, along with a moderate reduction in BMI. Discussion These findings suggest that gamified VR-based exercise is an effective and engaging approach to improving psychological well‐being and promoting inclusive participation among women who face social and emotional barriers to physical activity, while also holding promise as a strategic asset for fostering engagement in sports tourism and broader community wellness initiatives.

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Cite This Study

Faridniya et al. (2025) studied this question.

synapsesocial.com/papers/68f199bfde32064e504dca02https://doi.org/10.3389/frvir.2025.1672764
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