This study presents the first quantitative meta-analysis in cooperative multi-agent reinforcement learning (MARL). Undertaken on the StarCraft Multi-Agent Challenge (SMAC) benchmark, we quantify reproducibility and statistical heterogeneity across studies using the five algorithms introduced in the original SMAC paper (IQL, VDN, QMIX, COMA, QTRAN) on five widely used maps at a fixed 2M-step budget. The analysis pools win rates via multilevel mixed-effects meta-regression with cluster-robust variance and reports Algorithm × Map cell-specific heterogeneity and 95% prediction intervals. Results show that heterogeneity is pervasive: 17/25 cells exhibit high heterogeneity (I2 ≥ 80%), indicating between-study variance dominates sampling error. Moderator analyses find publication year significantly explains part of residual variance, consistent with secular drift in tooling and defaults. Prediction intervals are broad across most cells, implying a new study can legitimately exhibit substantially lower or higher performance than pooled means. The study underscores the need for standardized reporting (SC2 versioning, evaluation episode counts, hyperparameters), preregistered map panels, open code/configurations, and machine-readable curves to enable robust, heterogeneity-aware synthesis and more reproducible SMAC benchmarking.
Li et al. (2025) studied this question.