Design process shows positive learning experiences in afterschool programs, indicating enhanced environmental awareness.
This design case describes the design of a workshop that utilized augmented reality (AR) resources to promote environmental education (EE) among young learners in a local afterschool program. The project was motivated by the need to leverage the flexible and extensive reach of afterschool programs to spread environmental awareness to young learners from underserved communities through indoor EE activities. We describe the design process, emphasizing key design decisions, unique challenges, and observed outcomes from the workshop. We conclude by discussing key takeaways and practical implications for various stakeholders.
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Ilobinso et al. (2025) studied this question.
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