In this article the authors expand on earlier research into human-machine improvisation. While previous work examined what it means to be a player, this paper investigates what it means to become one. Centering on the development of SoVo, a new system and paradigm combining Voyager and Somax2, the authors explore co-creative subjectivity in human-machine interaction. This inquiry establishes a framework for understanding ubiquitous, embodied, and evolving forms of musical co-creation. This study aligns with the ideals of ubiquitous music, framing music as an adaptive, interactive force integrated into the fabric of everyday life.
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Fiorini et al. (2025) studied this question.
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