Algorithms compute Delaunay triangulations from predictive triangulations, indicating efficiency in geometric computations.
We investigate algorithms with predictions in computational geometry, specifically focusing on the basic problem of computing 2D Delaunay triangulations. Given a set P of n points in the plane and a triangulation G that serves as a "prediction" of the Delaunay triangulation, we would like to use G to compute the correct Delaunay triangulation DT(P) more quickly when G is "close" to DT(P). We obtain a variety of results of this type, under different deterministic and probabilistic settings, including the following: 1) Define D to be the number of edges in G that are not in DT(P). We present a deterministic algorithm to compute DT(P) from G in O(n + Dlog³ n) time, and a randomized algorithm in O(n+Dlog n) expected time, the latter of which is optimal in terms of D. 2) Let R be a random subset of the edges of DT(P), where each edge is chosen independently with probability ρ. Suppose G is any triangulation of P that contains R. We present an algorithm to compute DT(P) from G in O(nlog log n + nlog(1/ρ)) time with high probability. 3) Define dᵥᵢₒ to be the maximum number of points of P strictly inside the circumcircle of a triangle in G (the number is 0 if G is equal to DT(P)). We present a deterministic algorithm to compute DT(P) from G in O(nlog^*n + nlog dᵥᵢₒ) time. We also obtain results in similar settings for related problems such as 2D Euclidean minimum spanning trees, and hope that our work will open up a fruitful line of future research.
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Cabello et al. (2026) studied this question.
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