This repository contains a collection of modular documents describing a structural approach to NPC dialogue, quest progression, and interactive narrative logic. The focus lies on structure over content: how dialogue states, player actions, silence, branching, and reactions relate to each other independently of any specific engine, scripting language, or AI system. The framework can be used for: game design and narrative prototyping dialogue system architecture AI-supported or rule-based NPC interaction analysis of narrative consistency and player feedback loops The material is exploratory and conceptual in nature and is published as a preprint reference.
Jeanette Leue (Thu,) studied this question.
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