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February 2, 20260 citationsOpen Access

A Case Study of Intercultural STEAM in Higher Education through Origami

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JIJunko IshizawaAOAsami OHNUKIGSGenki Shiihashi

Key Points

  • This research aims to explore the effects of an Origami workshop on intercultural STEAM education among international students.
  • Analyzed outcomes of an Origami workshop at a Finnish university.
  • Workshop included explanations of STEAM education and Origami techniques.
  • Students engaged in practical exercises, creating Origami polyhedrons.
  • Post-activity questionnaire assessed student experiences and interests.
  • Students with no prior Origami experience learned basic techniques.
  • All groups successfully completed polyhedral designs through collaboration.
  • Students reported enjoyment of Origami activities.
  • Over 85% expressed interest in STEAM education after the workshop.

Abstract

We analyzed the outcomes of an Origami workshop for International students at a Finnish university, with the aim of giving them an experience of intercultural STEAM education. The workshop was designed to start first with an explanation of STEAM education and Origami as a teaching material, followed by practical exercises making Origami polyhedrons through group work and making Origami of their own choice. The international students with no Origami experience learnt basic Origami techniques and all groups were able to complete the polyhedral in collaboration with their peers. During the activity, it was observed that the interaction between the students deepened as they taught each other and thought of new ways to make the Origami. In a post-activity questionnaire, all students said that they enjoyed Origami and over 85% of them interested in STEAM education. It was suggested that the workshop had some impact on intercultural education and STEAM education.

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Cite This Study

Ishizawa et al. (2024) studied this question.

synapsesocial.com/papers/6980fe48c1c9540dea81036dhttps://doi.org/10.14935/jsser.39.1_1
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Also Consider

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  3. 3Learning Geometry Through Virtual Media in Bilingual Intercultural Initial Education Students: First and Second Cycle of a Public University in Perú, 20212024
  4. 4Exploring the Interconnections and Practical Applications of Art within a STEAM Education Curriculum2024 · 4 citations
  5. 5Science, Technology, Engineering, Arts, and Mathematics (STEAM) Integrated Curriculum in the Elementary School2024 · 1 citations