Video Games and Environmental Humanities: Playing to Save The World, Kelly I. Aliano and Adam Crowley (eds) (2024) | Synapse
February 2, 2026
Video Games and Environmental Humanities: Playing to Save The World, Kelly I. Aliano and Adam Crowley (eds) (2024)
Key Points
The aim is to explore the intersection of video games and environmental humanities and their implications for sustainability.
Literature review of the edited volume
Analysis of contributions from various authors
Assessment of key themes in video game narratives
Video games can promote environmental awareness and sustainability initiatives.
They serve as interactive platforms for engaging with complex environmental issues.
The narrative structures in games offer unique perspectives on cultural impacts related to environmental concerns.
Abstract
Review of: Video Games and Environmental Humanities: Playing to Save The World , Kelly I. Aliano and Adam Crowley (eds) (2024) Cham: Palgrave Macmillan, 271 pp., ISBN 978-3-03167-979-7, h/bk, USD 159.99