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February 5, 2026Games0 citationsOpen Access

Quadratic Programming Approach for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games

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SGSam Ganzfried

Key Points

  • The aim is to develop an efficient algorithm for computing Nash equilibrium in multiplayer imperfect-information games.
  • Formulates a quadratically-constrained program based on a nonlinear complementarity problem.
  • Applies the approach to the three-player Kuhn poker game after removing dominated actions.
  • Compares the algorithm's performance against existing methods in the Gambit software suite.
  • Demonstrated quicker solutions to the three-player Kuhn poker game compared to existing algorithms.
  • Outperformed previous quadratically-constrained program formulations in exact Nash equilibrium computation.
  • Provided a more efficient computational approach compared to the logit quantal response method.

Abstract

There has been significant recent progress in algorithms for approximation of Nash equilibrium in large two-player zero-sum imperfect-information games and exact computation of Nash equilibrium in multiplayer normal-form games. While counterfactual regret minimization and fictitious play are scalable to large games and have convergence guarantees in two-player zero-sum games, they do not guarantee convergence to Nash equilibrium in multiplayer games. We present an approach for exact computation of Nash equilibrium in multiplayer imperfect-information games that solves a quadratically-constrained program based on a nonlinear complementarity problem formulation from the sequence-form game representation. This approach capitalizes on recent advances for solving nonconvex quadratic programs. Our algorithm is able to quickly solve three-player Kuhn poker after removal of dominated actions. Of the available algorithms in the Gambit software suite, only the logit quantal response approach is successfully able to solve the game; however, the approach takes longer than our algorithm and also involves a degree of approximation. Our formulation also leads to a new approach for computing Nash equilibrium in multiplayer normal-form games which we demonstrate to outperform a previous quadratically-constrained program formulation.

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Cite This Study

Sam Ganzfried (2026) studied this question.

synapsesocial.com/papers/698435d5f1d9ada3c1fb521dhttps://doi.org/10.3390/g17010009
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