This analysis examines surgical performance in temporal bone surgery training, suggesting improved assessment methods in VR environments.
Anatomical variation-based difficulty ratings appear not to predict trainee performance on temporal bone dissection. This suggests difficulty may be better judged by actual surgical performance, which is feasible in VR environments and 3D printed models where standardised anatomy can be replicated.
No takes yet. Share an insight, caveat, or question.
Lamtara et al. (2026) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: