Christopher Alexander introduced in 1997 the concept of “pattern language” as a framework for architectural design. Subsequently, video game designers and programmers sought to integrate these design patterns into the creation of virtual cities. These underlying design patterns, embedded within digital architectures, often stem from fundamental principles already present in physical architecture, despite their intangible nature. While the patterns cannot be physically touched, navigating through these virtual environments offers a sensory experience that requires careful planning. Therefore, developing an analytical method to elucidate these design patterns inherent in the materialization and design of digital worlds becomes urgent. By using an applied approach to delve into The Witcher III video game, the main objective is to establish a methodology that unveils the implicit connections within these non-physical realities. Finally, this method aims to identify significant insights applicable to the design of architectural environments within video games by considering architectural, urban and social parameters.
Guevara et al. (Sat,) studied this question.