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February 12, 2026ACM Transactions on Multimedia Computing Communications and Applications0 citations

CIDER: Collaborative Interactive Dynamic Environments for eXtended Reality

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HGHung-Jui GuoNational Cheng Kung UniversityHKHiranya Garbha KumarUniversity at Albany, State University of New YorkYGYung-Jen Lin Guo

Key Points

  • The aim is to create an efficient platform for remote collaboration using mixed and virtual reality technologies.
  • Developed a fully automated pipeline for dynamic transformation of physical spaces into virtual environments.
  • Measured interaction latency in collaborative scenarios up to 12000 km apart.
  • Conducted a user experience study using 17 participants with various devices.
  • Achieved interaction latencies of 0.22 seconds, significantly lower than 2.4 seconds in comparable systems.
  • Demonstrated usability and positive user experience across diverse user groups and devices.

Abstract

Remote collaboration systems based on physical environments face several critical challenges, including data-heavy virtual representations and high latencies during data acquisition, reconstruction, rendering, and transmission. Existing approaches often suffer from significant latency, making them unsuitable for real-time collaboration, rely on static scenes that limit interaction, and require multiple specialized hardware, restricting accessibility. To address these challenges, we present Collaborative Interactive Dynamic Environments for eXtended Reality (CIDER)—the first eXtended Reality (XR) platform to integrate Mixed Reality (MR) for co-located users and Virtual Reality (VR) for remote participants through a fully automated pipeline that replicates entire physical environments. CIDER dynamically transforms a user’s physical space into an interactive virtual environment, shareable with remote collaborators within seconds. It employs an efficient approach to represent, render, distribute, and synchronize virtual scenes, achieving interaction latencies of 0.22 seconds, about 10 times lower than comparable systems 37 (2.4 seconds). We evaluate CIDER’s performance quantitatively with collaboration-oriented metrics in scenarios where participants are separated by up to 12000 km. We also conducted a questionnaire-based user study with 17 participants to evaluate usability and overall user experience. Furthermore, CIDER allows collaborators to participate using a broad range of devices, including personal computers (via Unity emulators, functioning similarly to a MR/VR device), MR devices (e.g., HoloLens 2), and VR devices (e.g., Meta Quest 2 and 3), enhancing accessibility and usability for diverse user groups.

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Cite This Study

Guo et al. (2026) studied this question.

synapsesocial.com/papers/698d6dd15be6419ac0d5310ehttps://doi.org/10.1145/3796237
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