Interactive workshop reveals the benefits of game-based learning in addressing misinformation in classrooms.
Instruction librarians at a community and technical college and an art and design school are developing games about misinformation in one-shot sessions. These games will help students identify reliable sources that would benefit them most in their undergraduate research. Librarians are interested in the application of game-based learning (GBL) and other play-based pedagogies in their classrooms. In this interactive workshop, the presenters will discuss the process of creating and incorporating games designed for one-shots.
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Strong et al. (2026) studied this question.
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