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February 22, 2026Journal of medical imaging and radiation sciences0 citationsOpen Access

Learning through play: Educators’ autoethnography on gamification in medical radiation science

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MCM. ChauCharles Sturt UniversityEAE. ArruzzaSA Health

Key Points

  • The research aims to explore the effects and implications of gamification in medical education.
  • Conducted an autoethnography among educators
  • Analyzed experiences related to gamification in teaching
  • Investigated the perceived impact on student engagement
  • Identified potential benefits of gamification for learning
  • Emphasized the need for further exploration of long-term impacts
  • Highlighted increased student motivation and engagement

Abstract

Further research is needed to examine its broader impact and long-term value in clinical and professional practice.

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Cite This Study

Chau et al. (2026) studied this question.

synapsesocial.com/papers/699a9ca1482488d673cd2585https://doi.org/10.1016/j.jmir.2026.102203
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