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February 24, 20260 citationsOpen Access

GANimate: Ultra-Efficient Lip-Landmark-Driven Talking Face Animation Using a Learned Kalman Filter on GAN Feature Latent Space for Human–Computer Interaction on Mobile Devices

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EFEthan FenakelTel Aviv UniversityBOBen OhayonTel Aviv UniversityDRDan RavivTel Aviv University

Key Points

  • The research aims to develop a lightweight method for animating talking faces tailored for mobile devices.
  • Utilizes 2D lip landmarks from mobile vision-sensors
  • Operates efficiently without pre-training
  • Applies a Kalman filter for tracking and refining lip movements
  • Manipulates GAN feature latent space for animation
  • Delivers high-quality and expressive lip animations
  • Achieves stability and visual coherence across video frames
  • Poses minimal computational overhead for mobile devices

Abstract

We present GANimate, a lightweight method for animating talking faces that leverages recent advances in latent-space manipulation of Generative Adversarial Networks (GANs). Unlike existing approaches based on computationally intensive diffusion models, transformers, or complex 3DMM representations, which are impractical for mobile and other low-resource edge devices due to high memory and compute demands, GANimate is designed for efficient operation on low-memory, low-compute edge devices. The model operates on 2D lip landmarks extracted from standard mobile vision-sensor inputs and requires no pre-training, making it easily integrable with any lip-landmark generator. Through an optimization process in the GAN feature latent space, these landmarks act as geometric constraints to animate a static portrait, producing realistic and expressive lip movements. To maintain stability and visual coherence across frames, we employ a Kalman filter to detect and track lip landmarks during video synthesis, enabling adaptive refinement and improved temporal consistency. The result is a compact and modular framework that bridges the gap between performance and accessibility in talking face synthesis, delivering high-quality and stable animations with minimal computational overhead. GANimate represents an important step toward lifelike, real-time avatars suitable for sensor-enabled and mobile human–computer interaction.

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Cite This Study

Fenakel et al. (2026) studied this question.

synapsesocial.com/papers/699d401ade8e28729cf65172https://doi.org/10.3390/s26041377
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