Independent derivation of void architecture in multiplayer games, suggesting universal design implications.
Independent derivation of the Void Framework from competitive multiplayer gaming. CS2 (FPS), StarCraft 2 (RTS), Dota 2 (MOBA). Three distinct network architectures produce the same void architecture. Combined N=6,455 events, three Pe formulations.
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Anthony W. Eckert (2026) studied this question.
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