Experimental study assesses a gamified intervention to improve media literacy in young university students, suggesting effective strategies for countering misinformation.
This experimental study assesses the effectiveness of a technology-based educational intervention aimed at countering misinformation among young Peruvian university students (aged 18–22), applying inoculation theory through the gamified intervention Bad News, adapted specifically for Latin America. As a conceptual replication of Basol et al., the study preserves the original experimental design while extending it to a Latin American, Spanish-speaking context. A total of 301 first- and second-year students from two private universities in Lima were randomly assigned to either a treatment or control group. Through pretest and posttest measurements and statistical analyses (Student’s t-test, two-way ANOVA), findings demonstrate that playing Bad News significantly reduces the perceived reliability of misinformation content on social media. A significant interaction was found between the intervention and maternal education level. Although no statistically significant interaction effects were found for self-perceived media literacy or trust in traditional and social media, both variables independently predicted more critical evaluations of misinformation. This research represents a pioneering effort in Latin America, a region lacking experimental studies that validate gamified interventions for critical thinking against misinformation.
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Mateus et al. (2026) studied this question.
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