This investigation reveals the limitations of stateless agents' memory in deterministic game scenarios, suggesting implications for AI behavior.
We investigate the behavior of large language models (LLMs) operating as stateless agents in a Deterministic Game with Irreversible Global Memory (DGIGM), as implemented in the Ω-TRACE simulator. Because LLM API calls are memoryless each turn receives no history of previous turns we design a bridge protocol in which the agent writes a short note to its future self after each move, and receives its last three notes at the next turn. This creates a nite sliding memory window analogous to the K-window of the DGIGM itself: the agent's self-knowledge is bounded and progressively insu cient, just as the system's action space is bounded and progressively exhausted.
No takes yet. Share an insight, caveat, or question.
davide lugli (2026) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: