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March 21, 2026Heritage0 citationsOpen Access

Teacher-Created Serious Games for Heritage Education: A Case Study in Primary Social Sciences Learning Through RPG Maker MV

JRJesús RamosPMPilar MerchánMCMario Corrales-Serrano

Key Points

  • The research aims to explore the educational impact of a serious game created by teachers for heritage education in Social Sciences.
  • Developed a digital serious game using RPG Maker MV.
  • Involved 86 primary education students aged 10–13.
  • Utilized a validated questionnaire to assess gameplay experience, motivation, and learning perceptions.
  • Analyzed age and gender differences in responses.
  • High levels of enjoyment and motivation reported by students.
  • No statistically significant differences found based on gender.
  • Limited age-related variations in responses observed.
  • Moderate positive correlation between motivation and self-perception of learning identified.

Abstract

Digital serious games are increasingly recognised as valuable tools for fostering student engagement and supporting active learning processes in formal educational contexts. Within the field of heritage education, however, empirical evidence concerning teacher-created games and their pedagogical effects remains limited. This study examines the educational impact of a digital serious game designed by teachers using RPG Maker MV to support the teaching of Social Sciences and local cultural heritage. The game, Misterios de Olivenza, integrates historical, geographical, and cultural content related to the municipality of Olivenza (Extremadura, Spain) through exploratory gameplay and problem-based activities. The research involved 86 primary education students aged 10–13 and employed a validated questionnaire to analyse gameplay experience, motivation, and self-perceived learning, with attention to age and gender differences. Results indicate high levels of enjoyment, motivation, and perceived learning, with no statistically significant differences by gender and limited age-related variation. A moderate positive correlation was identified between motivation and self-perception of learning, suggesting that engagement plays a key role in students’ educational experience. The findings highlight the pedagogical potential of teacher-created serious games for heritage education, while underscoring the importance of careful curricular integration and adequate scaffolding to maximise educational effectiveness.

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Cite This Study

Ramos et al. (2026) studied this question.

synapsesocial.com/papers/69be37866e48c4981c67749fhttps://doi.org/10.3390/heritage9030119
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