Geogames demonstrate their effectiveness in urban planning, suggesting new ways to address urban challenges.
Geogames have matured from an emergent field in the 2000s into a transformative intersection of game design, geographic information science, and games with a purpose. This thematic issue advances the geogames research, education, and praxis agenda through 10 articles organized into two sections. Section 1 establishes geogames as rigorous research and educational instruments, exploring their theoretical foundations, methodological applications, and pedagogical value for fostering spatial literacy and emotional engagement. Section 2 demonstrates geogames as operational tools for real‐world urban planning, showcasing their implementation in participatory consultations, communicative planning, and sustainability initiatives. These contributions frame geogames as a socio‐technical epistemology rather than mere representational or engagement tools, revealing their capacity to address complex contemporary urban challenges. By bridging virtual simulation with material intervention in games, this issue presents a unified framework for reimagining research, teaching, and the transformation of urban spaces through geogames—where the concept of Gaia (Earth as a living system) converges with gameplay—in an era marked by unprecedented spatial, environmental, and social challenges.
No takes yet. Share an insight, caveat, or question.
Andrade et al. (2026) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: