The aim of this paper is to test and compare different neuro-evolution methods to train a simulated biped walker to learn to walk. After this step, the best neuro-evolution technique is ported to a real biped, which would train itself to walk. The goal is to reduce the number of falls for the real biped in order to avoid destroying the physical unit. The following four neuro-evolution methods were tested: Deep Q-Learning (DQN), NeuroEvolution of Augmenting Topologies (NEAT), Deep Deterministic Policy Gradients (DDPG), and Augmented Random Search (ARS). The best results from simulations were obtained with the ARS method, but the fastest and easiest to implement on the real biped was the NEAT algorithm.
Roland Szabó (Mon,) studied this question.
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