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April 3, 2026IEEE Transactions on Visualization and Computer Graphics0 citationsOpen Access

User-Articulated Associations in VR: a Co-occurrence Network Map of Presence, Realism, Agency, and Time

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DMDaniel Abdón Varela MuñozJHJeffrey Ho

Key Points

  • This research aims to explore how users articulate associations among various constructs in virtual reality (VR).
  • Conducted qualitative analysis with 57 design-trained participants playing VR games.
  • Used open-ended prompts to gather user responses on different constructs.
  • Applied codebook thematic analysis to create a co-occurrence network among constructs.
  • Presence was most associated with attentional guidance and embodiment.
  • Visual realism correlated more with fictionality than with presence.
  • Findings suggest prioritizing coherent world rules and interactions to enhance user engagement.

Abstract

Research on VR often isolates constructs on separate scales, obscuring how users themselves link presence, agency, realism, fictionality, temporal structure, and embodiment during play. We address this gap with a qualitative, participant-level mapping of user-articulated associations across nine constructs defined a priori from theory and standardized for analysis: presence (PI; feeling "there"), visual realism, physical realism, fictionality, agency, temporal structure, narrative comprehension, attentional guidance, and embodiment. Fifty-seven design-trained participants played two commercial VR games (A Fisherman's Tale; Moss on Quest 2/3) and answered open-ended prompts. Using codebook thematic analysis, we binarized construct mentions per participant and computed normalized co-occurrences (Jaccard) with bootstrap 95% CIs and permutation baselines; metrics are descriptive, valenceagnostic, and non-causal. Findings: Presence co-occurred most with layered attentional guidance and embodiment, exceeding its association with visual fidelity. A "design-side" cluster linked visual and physical realism with temporal pacing and guidance; visual realism clustered more with fictionality and narrative discourse than with presence. These patterns refine theory toward coherence, guidance, and embodiment-centered pathways to sustaining place illusion and engagement, consistent with claims that internal consistency and sensorimotor contingencies outweigh photorealism. Methodologically, the participant-level, normalized map makes qualitative associations inspectable and comparable via effect sizes with uncertainty, complementing solo-construct scales and supporting reuse on other construct sets. Practically, the results recommend prioritizing consistent world rules and physically plausible interactions, scaffolding agency with multimodal diegetic cues, and providing robust, synchronous self-representation.

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Cite This Study

Muñoz et al. (2026) studied this question.

synapsesocial.com/papers/69cf5f005a333a821460dc9ahttps://doi.org/10.1109/tvcg.2026.3679112
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