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April 6, 2026IEEE Transactions on Visualization and Computer Graphics2 citationsOpen Access

Depth Cue Conflicts Between Real and Virtual Objects Disrupt Visually-Guided Reaching in Augmented Reality

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DADomenic AuRARobert S. AllisonLWLaurie M. Wilcox

Key Points

  • To examine how mismatches in depth perception affect visually guided reaching tasks involving real and virtual objects.
  • Participants engaged in a precision visual motor task in an augmented reality environment.
  • They placed a virtual ring around real or virtual posts at different distances.
  • Multiple depth cues, including binocular disparity and motion parallax, were available.
  • Accuracy in placing the virtual ring was lower for real posts compared to virtual ones.
  • Increased errors were linked to a systematic underestimation of virtual distances relative to real objects.
  • Perceived depth distortions persisted even with multiple available depth cues.

Abstract

Depth cues, such as binocular disparity, play a critical role in supporting accurate and precise reaching within near space, facilitating reliable interaction with objects and surfaces 27. Augmented reality (AR) presents unique challenges for such interactions, as mismatched focal distances between real and virtual objects can distort perceived depth. Prior work has examined the perceptual consequences of focal distance mismatches under controlled viewing conditions, as well as AR task performance in more natural settings; here we consider these factors together in a visually guided reaching task with multiple available depth cues for combinations of real and virtual objects. Participants performed a precision visual motor task in an AR environment, placing a virtual ring around either real or virtual posts at varying distances. Our results show that accuracy was degraded when placing a virtual ring on real posts, with fewer successful placements compared to virtual posts. We demonstrate that this increase in error was due to a systematic underestimation of virtual object distances relative to their physical counterparts. These findings indicate that distortions in perceived depth between real and virtual objects persist during active reaching, despite the availability of multiple depth cues including binocular disparity, proprioception, occlusion, and motion parallax. Measuring and correcting for these distortions is important for optimizing the effectiveness and usability of AR devices.

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Cite This Study

Au et al. (2026) studied this question.

synapsesocial.com/papers/69d34cee9c07852e0af97305https://doi.org/10.1109/tvcg.2026.3679915
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