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April 8, 2026Recreational Sports Journal0 citations

More Than a Game: Investigating Lifestyle and Wellbeing of Collegiate Recreational Esports Participants

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HPHaozhou PuDCDiana Cuy CastellanosCDCorinne M. Daprano

Key Points

  • To explore the lifestyle behaviors and wellbeing of recreational esports participants in collegiate settings.
  • Conducted a cross-sectional survey with 490 respondents.
  • Analyzed the relationship between gaming hours and mental health outcomes.
  • Identified gender-based differences in gaming experiences.
  • Found a link between problematic gaming and lower mental wellbeing.
  • Reported poorer sleep quality and less social connection among participants.
  • Highlighted higher levels of gaming toxicity experienced by female participants.

Abstract

Esports has emerged as a popular recreational activity on college campuses. Many schools are developing esports-related programs to enhance student life, and support recruitment and retention. This study examines the lifestyle behaviors and wellbeing of recreational esports participants through a cross-sectional survey of 490 respondents. The findings suggested a strong connection between problematic gaming and adverse health results such as lower mental wellbeing, poorer sleep, and less social connection among the participants; nevertheless, total gaming hours alone was not a predictor of mental health outcomes. The study also identified gender-based differences, with females reporting more constraints in finding gaming partners and experiencing higher level of gaming toxicity including teasing and sexual harassment. The study concludes that campus recreation programs should promote healthy gaming behaviors, create inclusive environments, and provide resources to address problematic gaming.

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Cite This Study

Pu et al. (2026) studied this question.

synapsesocial.com/papers/69d5f00974eaea4b11a7992chttps://doi.org/10.1177/15588661261428429
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