PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
March 4, 2015International Journal of Behavioral Nutrition and Physical Activity14 citationsOpen Access

Associations between active video gaming and other energy-balance related behaviours in adolescents: a 24-hour recall diary study

MSMonique SimonsMCMai J. M. ChinapawJBJohannes Brug

Key Points

Key points are not available for this paper at this time.

Abstract

The results suggest that it is unlikely that time spent by adolescents in playing active video games replaces time spent in other physically active behaviours or sedentary activities. Spending more time playing active video games does seem to be associated with a small, but significant increase in intake of snacks. This suggests that interventions aimed at increasing time spent on active video gaming, may have unexpected side effects, thus warranting caution.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Simons et al. (2015) studied this question.

synapsesocial.com/papers/69d845cc8cb8f39931ae2bf1https://doi.org/10.1186/s12966-015-0192-6
Ask AI
Helpful
Bookmark
Share
View Full Paper