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April 10, 2026Journal of the Society for Information Display3 citations

Field‐Sequential‐Color Liquid Crystal Devices for AR and VR Displays

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PCPo‐Sheng ChiuYHY. L. HuangFPFenglin Peng

Key Points

  • The central aim is to enhance the performance of liquid crystal devices for AR and VR applications.
  • Utilized negative dielectric anisotropy liquid crystal mixture in AR applications.
  • Employed reflective vertical-alignment liquid crystal on silicon technology.
  • Optimized transmissive fringe-field switching LCD for VR displays.
  • Implemented a two-step overdrive/undershoot driving scheme.
  • Achieved 1.48 ms gray-to-gray response at 35 °C for AR devices.
  • Supported a 676 Hz field rate with low driving voltage for AR applications.
  • Reached a 0.74 ms gray-to-gray response at 40 °C for VR devices.
  • Enabled operation that suppresses image blur and color breakup in VR settings.

Abstract

ABSTRACT We demonstrate two types of field‐sequential‐color (FSC) liquid crystal devices for augmented reality (AR) and virtual reality (VR) displays, respectively. For AR, we employ a negative dielectric anisotropy liquid crystal mixture in a reflective vertical‐alignment (VA) liquid‐crystal‐on‐silicon (LCoS) and achieve an average 1.48 ms gray‐to‐gray (GTG) response at 35 °C, enabling a 676 Hz FSC field rate with low driving voltage. For VR, we report an optimized transmissive fringe‐field switching (FFS) liquid crystal display (LCD) using a low rotational viscosity ( γ 1 = 38 mPa·s at 20.7 °C) nematic mixture ZOC‐5322. With a two‐step overdrive/undershoot driving scheme, the FFS cell reaches an average 0.74 ms GTG response at 40 °C, supporting FSC operation to suppress image blur and color breakup. This approach simultaneously increases resolution density and optical efficiency by eliminating lossy color filters, helping meet 1‐arcminute visual acuity and low power consumption for next‐generation VR headsets. Overall, these two FSC microdisplays provide promising routes toward compact, high‐resolution‐density, and full‐color AI‐assisted AR glasses, and VR headsets with 60 pixels per degree, 100° field of view, and low power consumption.

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Cite This Study

Chiu et al. (2026) studied this question.

synapsesocial.com/papers/69d894ad6c1944d70ce05910https://doi.org/10.1002/jsid.70060
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