PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
November 2, 2018Journal of Business Research1,398 citationsOpen Access

The impact of virtual, augmented and mixed reality technologies on the customer experience

View Full Paper
CFCarlos FlaviánSISergio Ibáñez‐SánchezCOCarlos Orús

Key Points

Key points are not available for this paper at this time.

Abstract

The arrival of Virtual-Reality, Augmented-Reality, and Mixed-Reality technologies is shaping a new environment where physical and virtual objects are integrated at different levels. Due to the development of portable and embodied devices, together with highly interactive, physical-virtual connections, the customer experience landscape is evolving into new types of hybrid experiences. However, the boundaries between these new realities, technologies and experiences have not yet been clearly established by researchers and practitioners. This paper aims to offer a better understanding of these concepts and integrate technological (embodiment), psychological (presence), and behavioral (interactivity) perspectives to propose a new taxonomy of technologies, namely the “EPI Cube”. The cube allows academics and managers to classify all technologies, current and potential, which might support or empower customer experiences, but can also produce new experiences along the customer journey. The paper concludes with theoretical and managerial implications, as well as a future research agenda.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Flavián et al. (2018) studied this question.

synapsesocial.com/papers/69d8d0ba13e0539d74bed96chttps://doi.org/10.1016/j.jbusres.2018.10.050
Ask AI
Helpful
Bookmark
Share
View Full Paper

Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1From Communication to Presence: Cognition, emotions and culture towards the ultimate communicative experience2006 · 146 citations
  2. 2Information and Communication Technologies in Tourism 20152015 · 542 citations
  3. 3The influence of tactile input on the evaluation of retail product offerings2007 · 295 citations
  4. 4Being There: The Subjective Experience of Presence1992 · 1,341 citations
  5. 5Elapsed time on first buying triggers brand choices within a category: A virtual reality-based study2015 · 128 citations