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The worldwide prevalence of gaming disorder appears to be comparable to obsessive-compulsive disorder and some substance-related addictions, but lower than compulsive buying and higher than problem gambling. Gaming disorder prevalence rates appear to be inflated by methodological characteristics, particularly measurement and sampling issues.
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Stevens et al. (Wed,) studied this question.
synapsesocial.com/papers/69d98d5894760e72e6a3cf2b — DOI: https://doi.org/10.1177/0004867420962851
Matthew Stevens
Medical University of South Carolina
Diana Dorstyn
The University of Adelaide
Paul Delfabbro
The University of Adelaide
Australian & New Zealand Journal of Psychiatry
The University of Adelaide
Flinders University
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