We present an automatic tool to approximate curved geometries with piece-wise developable surfaces. At the center of our work is an algorithm that wraps a given 3D input surface with multiple developable patches, each modeled as a discrete orthogonal geodesic net. Our algorithm features a global optimization routine for effectively finding the placement of the developable patches. After wrapping the mesh, we use these patches and a non-linear projection step to generate a surface that approximates the original input, but is also amendable to simple and efficient fabrication techniques thanks to being piecewise developable. Our algorithm allows users to steer the trade-off between approximation power and the number of developable patches used. We demonstrate the effectiveness of our approach on a range of 3D shapes. Compared to previous approaches, our results exhibit a smaller or comparable error with fewer patches to fabricate.
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Ion et al. (2020) studied this question.
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