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January 13, 2021Journal of Educational Computing Research164 citationsOpen Access

Education in the Digital Age: Learning Experience in Virtual and Mixed Realities

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DADevon AllcoatTHT. D. HatchardFAFreeha Azmat

Key Points

  • The study aims to evaluate the effectiveness of virtual and mixed reality technologies in educational contexts.
  • Examined learning performance in virtual reality, mixed reality, and traditional learning conditions.
  • Measured participants' engagement, positive emotions, presence, system usability, and user acceptance.
  • Compared these metrics across different learning environments using headsets.
  • Learning performance in virtual and mixed environments was similar to traditional methods.
  • Participants reported higher engagement levels in virtual and mixed reality compared to traditional learning.
  • Virtual reality participants experienced more positive emotions and a higher sense of presence.

Abstract

In recent years Virtual Reality has been revitalized, having gained and lost popularity between the 1960s and 1990s, and is now widely used for entertainment purposes. However, Virtual Reality, along with Mixed Reality and Augmented Reality, has broader application possibilities, thanks to significant advances in technology and accessibility. In the current study, we examined the effectiveness of these new technologies for use in education. We found that learning in both virtual and mixed environments resulted in similar levels of performance to traditional learning. However, participants reported higher levels of engagement in both Virtual Reality and Mixed Reality conditions compared to the traditional learning condition, and higher levels of positive emotions in the Virtual Reality condition. No simulator sickness was found from using either headset, and both headsets scored similarly for system usability and user acceptance of the technology. Virtual Reality, however, did produce a higher sense of presence than Mixed Reality. Overall, the findings suggest that some benefits can be gained from using Virtual and Mixed Realities for education.

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Cite This Study

Allcoat et al. (2021) studied this question.

synapsesocial.com/papers/69df578c915fa04953614a9fhttps://doi.org/10.1177/0735633120985120
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