The emergence of game studies is provoking a struggle between adapted older disciplines in the effort to forge a new, discrete field of study. This paper reports on a two-year project titled Textuality in Video Games 1 and the range of research techniques that were employed in order to begin answering questions about role-play, pleasure, agency and narrative. The paper outlines how narratology and film theory, social psychology and social semiotics were deployed separately and in various combinations to analyse computer role-play games, the interaction between player and text, and the cultural work of player and fan communities.
No takes yet. Share an insight, caveat, or question.
Carr et al. (2004) studied this question.
Synapse has enriched 5 related papers. Consider them for comparative context:
More from Media International Australia