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April 19, 2026IEEE Transactions on Visualization and Computer Graphics0 citations

AdaptiController: VR-Enhanced Fine Motor Assistance Through Finger Pressure Modulation

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HZHangyu ZhouHMHaotian MaoZGZixuan Guo

Key Points

  • The aim is to enhance interaction precision in virtual reality by utilizing finger pressure as an implicit input method.
  • Investigated finger pressure signals from VR controllers for input dynamics.
  • Performed empirical studies to assess the relationship between pressure and task precision.
  • Developed a lightweight sigmoid-based model to infer control granularity from pressure data.
  • Conducted comparative evaluations of VR tasks, including video-scrubbing and sketching applications.
  • Adaptive finger pressure method outperforms static sensitivity baselines in task performance.
  • Participants preferred the adaptive method and reported lower cognitive load.
  • The pressure-based input successfully bridges the gap between coarse and fine-grained interactions.

Abstract

This paper explores finger pressure as a continuous implicit input modality to enhance interaction precision in virtual reality (VR). While motion controllers are widely adopted, their limitations in delicate operations remain a critical challenge. We investigate whether finger pressure signals from conventional VR controllers could offer advantages over traditional kinematic metrics for precision interaction.Through empirical studies, we demonstrate a robust relationship between pressure dynamics and task precision requirements, leading to a lightweight sigmoid-based model that leverages detected pressure to infer desired control granularity. In a comparative evaluation of video-scrubbing tasks, our adaptive method outperforms static sensitivity baselines in both task performance and subjective preference, without elevating cognitive load. Further validation via a VR sketching application demonstrates that our technique maintains task performance while reducing mental demand compared to manual control. Our findings reveal the untapped potential of pressure-based input to bridge coarse and fine-grained VR interactions, offering a path toward more versatile and intuitive input systems.

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Cite This Study

Zhou et al. (2026) studied this question.

synapsesocial.com/papers/69e470e9010ef96374d8db3fhttps://doi.org/10.1109/tvcg.2026.3679909
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