Research analyzes interactions among random walkers, highlighting learning mechanisms and task complexity in discrete environments.
We study the statistical properties of trainable agents moving in discrete space. After introducing the mathematical framework, we first analyze the dynamics of two completely random walkers, mutually competing in a chaser-target interaction scheme. The statistics of the encounters is analytically obtained and the predictions tested versus numerical simulations. We then move forward to extend the baseline case to agents capable of learning and adapting to an external reward signal, using reinforcement learning. Smart walkers morph the statistics of the encounter, to maximize their cumulated reward, as confirmed by combined numerical and analytical insights. More interestingly, configuration entropy proves a reliable proxy to gauge the acquired ability of the agents to cope with the assigned task when no other information about them ( i.e. reward signal, policy, etc.) is present. We further test the proposed measure of learned skills by operating the Stockfish chess engine against a quasi-random untrained opponent. The obtained conclusions corroborate our claim. Summing up, our primary contribution is to propose and test a quantitative measure of agents’ awareness that naturally correlates with the inherent complexity of the task being performed. • Competing Random Walks in one dimension. • Each random walker is a dynamical trap for its opponent. • Random walkers learn from experience via reinforcement learning. • The level of acquired knowledge can be measured by the configuration entropy.
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Péri et al. (2026) studied this question.
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