Mixed-methods approach reveals how gamification impacts tourist behavior, indicating its value for destination management.
Destination gamification has emerged as a significant strategy for enhancing tourist attraction. This study adopts a mixed-methods approach, utilizing both qualitative and quantitative methods to conceptualize destination gamification and examine its impact on tourist behavior. Study 1 developed and validated a 6-dimensional, 30-item Destination Gamification Scale. Guided by the MOA model, Study 2 investigates how motivation, travel constraints, and self-efficacy influence tourists’ engagement with destination gamification. The findings contribute to the literature by advancing the theoretical understanding of destination gamification and, more specifically, by providing a validated scale for its measurement. Furthermore, this study offers practical implications for destination managers aiming to design and implement gamified experiences with their strategic planning.
No takes yet. Share an insight, caveat, or question.
Shen et al. (2026) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: