This framework generates high-quality holograms from RGB images, suggesting new possibilities in holographic imaging technology.
We propose a field-transformation-based framework for generating phase-only light-field holograms from a single RGB image. The method establishes an explicit pipeline from monocular scene inference to holographic wavefront synthesis, without requiring multi-view capture or task-specific hologram-network training. First, we construct a layered occlusion RGB-D model from the input image using monocular depth estimation, connectivity-based layer decomposition, and occlusion-aware inpainting, which provides a lightweight 3D prior for sparse-view rendering in the small-parallax regime. Second, we transform the rendered sparse RGB-D light field into a target complex wavefront on the recording plane through local frequency mapping, thereby bridging explicit scene geometry and wave-optical field construction. Third, we optimize the phase-only hologram under multi-plane amplitude constraints using a geometrically consistent initial phase and an error-driven adaptive depth-sampling strategy, which improves convergence stability and reconstruction quality under a limited computational budget. Numerical experiments show that the proposed method achieves better depth continuity, occlusion fidelity, and lower speckle noise than representative layer-based and point-based methods, and improves the average PSNR and SSIM by approximately 3 dB and 0.15, respectively, over Hogel-Free Holography. Optical experiments further confirm the physical feasibility and robustness of the proposed framework.
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Chen et al. (2026) studied this question.
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