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Pilot evaluation finds the Save Yourself game shows promise in increasing HIV/AIDS awareness among students, indicating its potential as an educational tool.
< .001). Thematic analysis identified seven areas for improvement, including balance of fun and learning, clarity of instructions, and social impact. Measurement issues emerged, as the Educational Game Scale showed poor reliability (α = -.04). Overall, Save Yourself shows promise as a low-tech, engaging HIV/AIDS education tool.
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Kadri et al. (2026) studied this question.
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