This paper formulates the thesis of the Geocentric Pendulum: the human sensorimotor architecture is structured, among other dynamic principles, by the planetary pendular inertial principle tied to the gravitational vector. Human-computer interfaces that neglect this reference frame under continuous three-dimensional control operate in measurable contradiction with the operator's physiology. The term "geocentric" carries no cosmological connotation but is referential: it designates the gravitational axis as the absolute coordinate anchoring internal models of motor prediction and temporal perception. Five convergent pillars are developed. First, the Z=0 frame is a physiological imperative encoded in vestibular and temporal-prediction circuits, as shown by microgravity psychophysical experiments and Bayesian models of vertical-motion duration perception. Second, biological movement minimizes metabolic cost by exploiting passive pendular energy exchange; the inverted pendulum model recovers up to 65% of energy in walking, and step-to-step transition costs dominate metabolic expenditure—a principle recently extended to anticipatory speed planning. Third, it is postulated that lifelong exposure to a gravitational environment endowed the nervous system with a general competence for pendular dynamics. Fourth, an interface built on geometric asymmetry, inertial mass (even if small), and anisotropic micro-scale texture recapitulates this neural heritage with ecological fidelity potentially superior to symmetric digital peripherals in three-dimensional tasks, grounded in tactile coding of direction by mechanoreceptors and the impedance control paradigm. Fifth, this set of principles constitutes the foundation for a new class of interaction — continuous control with real inertial feedback — which, like the wheel and the mouse, may come to occupy its own space in the immersive interface ecosystem.
André Luiz Trindade (Tue,) studied this question.
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