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Explores game engine performance using entity-component system architecture, highlighting efficiency gains.
The article discusses a relevant topic – the development of a data-oriented game engine based on the entity-component system architecture. Given the high resource demands of modern games, data-oriented architectures, particularly the entity-component system, are of particular relevance, as they significantly reduce the load on the central processing unit (CPU). The use of this software allows rendering scenes with the engine’s built-in renderer, compiling the game for multiple platforms, and linking the user’s game code to the engine through a DLL.
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SOKALSKYI et al. (2025) studied this question.
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